Stamina in Youth Matches


today we wanna share our latest research results with you, regarding Youth Player Stamina in Youth Matches.

As we all know, Youth Players get promoted with a stamina of weak (4) to the Seniors. Additionally we have the following Statements from HT-Staff about Stamina:

LA-Ron__Manager observed that one of this players got less stars as usual in a match where he played for 120minutes. Thus, we have made a research and looked at the stars of players who played only one minute, 90 and 120 minutes and compared their ratings for the different match durations. We observed the following:

Players who played only one minute got a bonus up to 1.5 stars, while players who played 120 (or more) minutes, got a “penalization” up to 1 star, compared to the rating the player got in a match where he was on the pitch for 90 minutes.

Please take that knowledge into account, when substituting a player at the of the match to get his skills. The player who enters the pitch at the end of the match (i.e. playes only a few minutes) may will have a higher stars rating as “normal” (90 minutes match).

We hope this helps to you understand Hattrick Youth Academy a bit better again.

Ruben (Homer-Simpson) and Markus (Mackshot)

Version 7.8, Position Switches and Stars Rating in Youth


some time went by since our last post here. The main reason is that there not many (not to say zero) changes in youth academies on HT lately and that there are no youth related CHPP updates too. Without any updates from HT/CHPP there is not much space left for improving HY, we can just work on bugfixes or smaller improvements.

Today, we release a new version of HY 7.8 including a suprising change.

In the past there was the rule, that the stars rating shown for each single player for a match refers to the last position the player played on. Thanks to the help of different users, mainly Devillaricium (who came up with the observation that something is weird with that rule) and Camelmaniac (who made a small research), we now know that the stars rating refers to the second position the player has played on during a match (if there was a position switch; if there was no position switch, the rating refers to the single position the player has placed on of course).

From now on, in HY we consider that new rule and highlight the position the a rating belongs to on lineup-page by underscoring it. Please note that it may take some weeks until the new rule is applied for all players correctly.

From our perspective it is pretty surprising that this new rule was not recognized earlier, but we are glad to remove one more HT mystery.

We hope that this new knowledge helps you to understand some too low or too high ratings you hadn’t got earlier.

Ruben (Homer-Simpson) and Markus (Mackshot)

What had happened two weeks ago to HY?


today we like to explain what had happened two weeks ago leading to a one week HY downtime. (The same applies to ht-flagtools and cupmanager, because they are hosted on HY server!)

During the morning hours of thursday the 22th of January, we recognized some problems with our server. We saw two options: 1) killing a lot of processes and thus try to get rid of the problem or 2) simply restart the server. 2) sounds easier, but since we had not restarted the server for a while we were a bit frightened that may problems could occur, which could lead to a shorter downtime (30 to 60mins). Thus we tried to kill a lot of processes first. Pretty fast we come to the conclusion, that this might take longer as restarting the server and may does not fix the problem as well. Therefor we decided to restart the server.
As we still did not get any response from our server ten minutes after the reboot, we were already frightened that we might run into a smaller problem. We waited additional 30mins to be sure, that no file systems checks were running, no response at all. Then we rebooted into a session enabling us to see the screen of the server – you have to know, that our server is located in a datacenter in the area of Nuremberg and thus we do not have physical access to the server. We saw that the boot loader (grub) did not load the operating system, the reason was, that he did not found the filesystem on our hard drives. We rebooted into a rescue system and reinstalled grub – still it did not work. For an unknown reason grub could not found the filesystems or any software raid-devices, but we had loaded all neccessary drivers properly. Since the boot loader of the rescue system found both, we decided to install this bootloader to our system – still no success. We also tried to down- and upgrade to other versions of grub without success.

Since we were running out of ideas, we were working on a plan B. Plan B was to rent a new server and replace the old one. It is no fast and a more expensive resolution, but a working one. After several successless attemps to get grub working, we rent a new server and started installing the operating system and all server software. We took the opportunity and updated all software to the latest versions (which we had in mind to do for our old server soon anyway). By doing this the whole process got slowed down, but we have more stability and security in future. Each day after our regular work (and sometimes during it) we have worked many hours to install and set-up all the stuff resulting in a massive lack of sleep.

At the beginning of the following week our server was configured and we felt that we can be back online soon, but then we have observed some problems with the new server software, which we we able to fix until Wednesday. On Wednesday evening we had done a last test of all software (with some hy users) and it seem to run well. We decided to release on friday evening, because thurdays we were not able to watch out for the server (or even stop it) if a problem occurs. Since we were aware of the fact that a lot of people will login in the first hours when HY is back, I decided to announce that the server will be back online during the weekend and thus lowering the number of users in the first hours on friday to allow us to watch our for problems and fix them, before all people will harass the new server configuration and report bugs to us.

When we put the server online, 50 users were online within minutes. After 1h the first user posted on HT forums that we are back online and some hours later we announced it on twitter as well. Everything worked well but we are absolutely sure, that it was right to not announce when we were back online because in case of an error it might have ended badly 😉 .


We are pretty thankful to all kind tweets we got during the downtime! A few words about our backup strategy which might calm down the less kind tweeters a bit: We are running a full backup of HY site and database (same applies for ht-flagtools and cupmanager) each week and an incremental one every day.

We are also thankful to all people who have donated some money to us – thank you!

Special thanks to former HT manager exciler, who have helped us a lot!

/Markus (Mackshot)

Version 7.6


today we have released version 7.6 of hattrick youthclub.

With version 7.6 we release a new feature (visible on skill matrix, player attributes page and so on) called “max-max-skills” which derives the maximal possible potential (show as ≤ X.Y) of your players from the knowledge about their top3 max-skills. This information is shown in italic font style, please see the legend below the skill matrix! To get these derived values, simply wait for your next sync or sync manually to get a skill recalculation.

Before we have already released the following features:

  • We now show who got picked by ht as captain / set pieces taker during a match on the player’s attributes page, which means that the player has a relative high leadership / set pieces skill,
  • we show the total effectiveness of your training taking into account the current configured lineup on the lineup help,
  • we added web service which provides the u20 national team favorite players for senior national team trackers (right now only HT Portal Tracker does implement/use this web service),
  • we improved the relevance / usefulness calculation by taking the position / skill combination of the player into account as well (i.e. a high goalkeeping skill does not fit well with a high scoring skill), and
  • we added an option which let you show your skill matrix to anyone else by setting an access code via the “share” link on top of the skill matrix page.

We have also updated our english and german wiki (manual and detail pages) according to the latest developments in HY. We really would appreciate if others could take care on the other languages in our wiki!

We hope you like our latest features, let us know in the comments.

Thank you for using hattrick youthclub.

Ruben (Mod-Homer-Simpson) and Markus (Mackshot)

Version 7.3


with Version 7.3 of hattrick youthclub we release a couple of smaller improvements.

Already two weeks ago we have released:

  • When you promote a player we do check if he meets the requirements of Hattrick Portal Tracker additionally to HT-World Tracker, now. Thus you get an information if your player might be interesting for national team scouts.
  • If a player has a twin and that twin player got already promoted, then you can benefit from the information the other user got already, because your player does have the same and we do show the leadership and character attributes (honesty, agreeability, aggressiveness) to you. For some promoted twins these information are not available and thus can not be shown to you!

Today we release the second batch of improvements:

  • In our lineup help there is an drop down which you can use to load a saved lineup. Now you can also use it to load the lineup of a former match (if you have set the lineup for this match with HY).
  • When we had released our new sync (a long time ago^^) some people have complained about the fact that the resale sync takes too long, when you have a lot of sold players. We were able to fasten the resale sync by factor 3-4 (if you have many players).
  • We added details about the player speciality. Move your mouse over a speciality icon of one of your players and you will see the origin of this information. For a more detailed view, just click on the speciality icon and a dialog will open with even more details.
  • For our NT Scouts we have two (small) updates as well:
    1. For each manual added player, we show you if there are any (and how many) possible twins players available. This could be an good argument for the user to register with HY and to make it easier for you to get access to his data. Right now it is not possible to see the twins’ data. May it will be possible someday, but not too soon.
    2. The Scouts have the option to export (as csv, xls or xlsx) their search result, their favorites lists and their blacklists. In these exports we have added a column containing the time of the last update of the player information.

We hope you like at least one of these updates.


Version – NT Scouting

Hello national team / u20 coaches,
hello nt/u20 scouts and
hello all national team interested users,

during the last weeks we have worked on different topics in our national team scouting platform in hattrick youthclub.

Scouts can use hattrick youthclub to search for youth players who are candidates for the u20 or nt team. They can manage the players in favorites lists and keep track of them during their youth career. Thus they can help the owners to train the players in the best way for future fielding in nt or u20.

Scouts of  many different nations are already using hattrick youthclub to scout the players as early as possible. Some of them have contacted me and we have discussed different ideas how to improve youth player scouting in HY. Some of these ideas we already have implement and released in the last weeks:

  • character information in excel export
  • colorizing of skills known from twins
  • a table indicating the last match a player can be fielded in the u20 world cup

On the following topics we have worked lately and release them today:

  • In the past the u20 or nt coach had to define all scouts for a country. Now they can define a chief scout, who has the right to define the scouts for the country as well. With the start of each season the chief scout has to be defined again!
  • In the past the scouts were only able to work with players who are known in HY, meaning that they could only add players of users who are using HY to their favorites lists. Now they can also add players who are not managed in HY, but they have to make sure that they update the skills of the players themselves. The major advantage is, that the scouts can now manage all relevant youth players in a single list, there is no more need to merge the hy list with the manual list.
  • Additionally the scouts do now have the option to make their lists public and to show them to all managers in HT. They can configure who can access the list. HY managers who does not like that the private information of their players (skills, etc) are visible on the public lists can disable that. Of course HY managers still have the option to deny scouting access to their players at all.

We really hope that this will help the national teams with scouting in HY. If your country is not already using HY for scouting, they should definitely check it out. The importance of scouting in HY could be highlighted by the success of the nations, where many people use HY and the scouts are active, in the last u20 worldcups (

Special thanks to manager Baumschubser (chief scout of Germany) and his team (especially BAB185) for being patient enough for discussing with me over and over again the whole scouting topic.





Youth training via Foxtrick 0.12.2


Foxtrick (FT) has released a new version (0.12.2) which you definetely should check out:

When you change your youth training settings on HT, FT sends the new settings to us. Thus we can track your training changes and can offer the right training settings i.e. in match import dialog and on lineup help.

Please note, that you can not build 100% on what training type we offer to you,  when you do not have installed Foxtrick in each of your browsers or when no transmission success notice appears HT after changing the settings on HT.
We still cannot set the training on HT, thus you still have to take care yourself to set the training on HT after sending a lineup to Hattrick using our lineup help.

We hope you like it and are looking forward to your feedback. Big thanks to FT for their part of work on it and our good and inspiring cooperation.

We are glad to announce, that Foxtrick 0.13 will most probably contain another HY specific feature – stay tuned 😉 .


Player relevance / usefulness

Hello everybody,

tonight we have released a new version of hattrick youthclub (hy). Besides several smaller bug fixes and improvements we introduce a new feature in hattrick youthclub which replaces the bad player detection:

On player details page and player skill matrix we show the relevance (or player usefulness) for every player to you. The player usefulness should help you (especially the beginners!) to figure out on which player it is worthy to pay a attention. Therefor we calculate the relevance a player has right now (dark bar) and the relevance he can get at max (light bar). We take a lot of aspects into account like current skills, max skills, top3 skills, allrounder skill, twins, rejected players, speciality, age, earliest day of promotion and current skill estimations.

We hope that you’ll like this new feature and we hope that every user, but especially the beginners, will benefit from it. For more detailes about the relevance please checkout our corresponding wiki page at

Please note that the relevance rating may be empty for you now. To trigger a calculation just press the sync button on top of the page or just wait until your next match is played.

We are looking forward to your feedback,

Ruben (Mod-Homer-Simpson) and Markus (Mackshot)

Version 7 with 2nd team support

Hello hattrick youthclub users,

today we are glad to release hattrick youthclub (HY) version 7.0.

Here is a list of our major changes:

2nd team support

HY supports 2nd teams now. If you have two teams in hattrick you can manage both on HY. Just login with your regular login data. Then you will find a orange bar at the top of the page, which enables you to switch between your two teams (please note that HY supporters have to accept a notification first, explaining credit usage in 2nd teams).
The sync is separately for both teams, thus after syncing in your first team you should switch to your second team and sync there as well.
We have ran a beta test, thus we are pretty hopeful that there are no major bugs. But if you observe any strange behaviour or bug, please use the “report a bug” button on the upper right of the page and describe everything related to your observation/bug as detailed as possible.
Some users have problem, that there twins disappear. This problem occur, if you are using Firefox and Foxtrick 0.12.0. Foxtrick 0.12.0 have several problems related to second teams. Please update to Foxtrick  0.12.1 and then you just have to wait for the next twin search and all your twins will be back again.

Cleaning up of nearly unused settings

For the 2nd team integration we had to take a deep look into many old code and pages. We took the opportunity and get rid of some old nearly unused settings in hattrick youthclub. We removed…

  • the option to hide the player avatars on player overview and details pages,
  • the option to switch to the old skill order of Hattrick and
  • the option to deny newsletter reception

We removed these settings, because less than half  a percent of our users used them and thus to maintain them means more work for us as usage for the broad user base. Sorry to all who have used them 😉 , we hope you understand our decision.


In HY we have established a time-tracking tool before we have started with 2nd team integration. We started using this software mainly for two reasons: First to get a better feeling on how much time we do spend for this project and secondly to measure on which tasks we do spend most of the time to get an idea where we may could improve our routines and help pages.
Since the 2nd team support is one of the largest projects we have ever worked on in HY, we like to share our working time we have spent for this project: ~90h (including analysis, developing and testing) – a lot of time, right?
Even though we spend a lot of time 2nd team integration and on HY in general, we like to highlight, that we love to do it and that we happy to welcome every new user and of course really appreciate your donations and if you buy credits, because this really helps us to keep our motivation up and to pay our bills as well 🙂 .

Thank you for your great support and thank you for being patient and waiting for 2nd team support. We really hope that you feel that it was worth to wait for it.

Ruben (Mod-Homer-Simpson, User Support) and Markus (Mackshot, Developer)

P.S.: If there are any big problems we might have to take the site down, because we can only fix that issue when we are at home and not at work. If this is the case, you will find an update to this blog post.

2nd youth team in HY


we are back again with an update about the second teams in hattrick youthclub. Hattrick has released the updated CHPP API files for the second teams on the 2nd of May. We have analyzed the new CHPP File Structure and how it fit to our structure.

The good news: It will be possible to manage your second team in HY as well.

The bad news: The changes we have to apply to HY for managing a second team are very time expensive. Thus it will take some time until you will be able to manage your second team in hattrick youthclub. 🙁

Right now we plan to add the service for managing the second team in HY to your current account – so you will only have one account (as in HT) and you can switch between your two teams.  Thus there will be no need for a second registration. Of course we plan that you are free to decide on your own, if you manage your first, your second, both or none youth teams in HY. 😉

As said before, it will take some time until we are  done with implementing all needed changes. Please keep in mind, that we work on HY in our free-time (Homer is studying and I have a regular nine to five job), thus we cannot spend as much time on the developing work as we would like to spent. Additionally, I am still the only developer and we do not just want to implement it anyhow – we want to do it right.

So, if you like to help us with developing this page, you are very welcome to apply on our job page

We will update this blog entry with major status updates and as soon as the 2nd teams can be managed on HY, we will post a new blog entry. Please make sure that you follow this blog and spread the word about our blog!

You can be sure that we are working on it – please be patient,



UPDATE 2013-06-06:

Today we started with a closed beta test for our 2nd team support. We already invited and will invite some users, who we do know pretty good and we do trust in. We think that this closed beta test will take 2-8 weeks depending on the number of bugs they will find and how much time we do need to fix them. Afterwards we may will have an open beta test or we may will release the 2nd team support for all users.


UPDATE 2013-06-18:

The beta is running for 12 days now. It is time for a short update how the beta has gone so far. The good news is, that no major bugs occur, but our tester found a  couple of minor bugs and handed-in some suggestion for improvement. We have fixed all known bugs  and have implemented some of the suggestions as well.

What do we have to do before we can release?

  1. We want to observe how everything is going during next weekend in beta test.
  2. We have to implement one smaller function which we do need for our release.
  3. We have to investigate a possible problem related to twins, first and second team, when using Foxtrick 0.12.0. We are in contact with FT regarding that issue.

When do we plan to release? Well, this is the master question. We can say for sure, that we will not release before the mid of next week. Depending on how we progress with these three topics left and depending on possible new problems, we are not aware of right now, we may (if everything is going well) will release at the end of next week or during the first week of July. If we will not be able to release till the 5th of July we will announce it here. After release you will find a new post to this blog 😉 .